Plotting 101
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Plotting 101 *by Leslie Bousquet
Is a plot the same as a story? Not exactly. When you tell a story, you simply chronicle the events of the tale: this happened and then this, and then this. The End. When you plot, however, you are also interested in why the events
happened. Where a story is a simple series of events like beads on a string, a
plot is a chain of cause- and-effect relationships. It involves the reader in the
game of ‘Why?' A story requires only enough curiosity to want to know what will happen next; a plot requires the ability to remember what has already happened, to figure
out the relationships between the events and the people, and to try to project
the outcome. Our own lives are stories, not plots. Life is often a series of loosely connected events, coincidences and chance, without any strict adherence to
logic. In real life, stuff just happens. We expect more than that from fiction.
We want order. Even the ‘surprises' within a plot must have some kind of
inherent logic to them, some foreshadowing and should make sense, in order
to give us an ending that is sensible and satisfying.
It is that ongoing question of ‘Why' that keeps us writers up late at night.
Once you create your characters, setting and initial set-up, everything that
follows has to make some kind of sense. A plot must also be a unified
whole made up of those three familiar phases: the beginning, middle
and end. The Beginning, or set-up, defines your characters and, most
importantly, what they want. Wanting something leads to motivation -
why a character does what she does. Begin with someone wanting
something they cannot easily have, and you are well on your way to
creating a plot that holds a reader's interest. The Middle, or rising action of the plot, is when your character
pursues her goal. The action comes directly from the intent, clearly
growing out of what happened in The Beginning. First cause, now
effect. To keep the plot interesting, your character should run into one or more problems or obstacles that keep her from successfully
completing her intention. These obstacles, or reversals, cause tension
and conflict because they alter the path the character must take to get
to her intended goal. If nothing stands in her way, there is no conflict
or tension and your story fails as a plot. It is merely an empty story.
A good plot does not make things easy for the characters or the reader.
From conflict and tension comes the suspense that makes the reader
want to read on.
Later in The Middle should come a moment of recognition, when the relationships between the major characters change as a result of
the obstacle or reversal. A reversal is an event, but recognition is
the irreversible emotional change within the characters brought on
by that event. Both the reversal and recognition must come from
within the story being told, not out of the blue. In the old Roman
and Greek dramas, playwrights often solved impossible plot problems
by introducing a god or angel at the end to make everything right - a
‘Deus ex Machina'. Modern audiences have little patience for such easy,
convenient endings. Without miracles to rely on, writers have to depend
on what is possible and already established within the plot. Your problems
and solutions have to make sense. The End is the final stage of the plot. It contains the climax, the falling action and
the denouement. The ending is the logical outcome of all the events in the first two phases. Everything that has happened to this point inevitably leads to a final resolution in which all is exposed and clarified. Everything - who, what and where - is explained, and everything should make sense. There are many good books available about plotting, each containing excellent advice,
but these are some of the basics you will find in all of them:
Lowest Common Plot Denominators1. Make tension fuel your plot. Without tension there is no plot, onlya short, boring story:
2. Create tension through opposition.
3. Make tension grow as opposition increases.
4. Make change the point of your story.
5. When something happens, make sure it's important.
6. Make the causal look casual.
7. Make sure you leave Lady Luck and chance to the lottery.
8. Make sure your central character performs the central action of the climax. While by no means complete, the following list shows most of the basic plot themes.
For more detailed descriptions, analyses and examples of each, check out
Ronald B. Tobias' book "20 Master Plots (And How To Build Them)".
1. Quest
2. Adventure3. Pursuit4. Rescue5. Escape6. Revenge7. The Riddle8. Rivalry9. Underdog10. Temptation11. Metamorphosis12. Transformation13. Maturation14. Love15. Forbidden Love16. Sacrifice17. Discovery18. Wretched Excess19. Ascension20. Descension